﻿using UnityEngine;
using System.Collections;

public class ScoreService : IScoreService {


    public void RequestScore(string url)
    {
        Debug.Log("request score from url:" + url);

        OnRecieveScore();
    }

    public void OnRecieveScore()
    {
        int score = Random.Range(0, 100);
    }

    public void UpdateScore(string url, int score)
    {
        Debug.Log("Update score to url:" + url + "new score"+ score);
    }
}
